The obsidian staff (Toktz-mej-tal) hits 30% harder when in the Karamja Volcano*. Mystic battle staffs cast three spells at a time when utilizing the particular attack. (Takes up 50% of the pub.) Iban's staff hits 20% more difficult using Iban's Blast and if auto-casting. (This usually means that Iban's burst can strike 30)(75%) Ahrim's personnel has a prospect of decreasing your foe's magic defense. (20 percent ) The dramen team has a guaranteed hit of 30% the maximum hit of the cast spell. (This usually means that Ice Barrage has a minimum success of 9.) This does not raise the most hit. Hits higher against creatures that are cloned. The slayer staff is 25% more accurate against your Slayer task*. These substantial weapons will need to strike much faster. Occasionally when fighting the DDS I will barely get two casts in! Even when auto-casting my character refuses to cast because he's too busy being battered. The speediest magic weapons is going to be the master wand along with the master wand. The following quickest is the Guthix, Zamorak and Saradomin staffs. The early team, slayer employees, and mysterious battle staffs come . The obsidian personnel, Iban's employees and Ahrim's team will remain the same. Regular battle staffs belong here. The dramen and midsize staff will be marginally slower. Normal staffs and elemental staffs are the most adorable magic weapons. I understand this isn't my best suggestion, therefore please leave plenty of feedback! This notion is still in conception. Please, do not let this dissuade you from encouraging. This spell was in my mind for a while now. It is one of the more straightforward suggestions I have supplied here. It follows the primary routine of a Teleother Spell. Like Teleother spells Lumbridge (level 74), Falador (level 82) and Camelot (level 90), the POH teleport allows one player (caster) to teleport another player (target) to a place. The caster of POH Teleother casts the spell upon the target. The goal has the option (if Accept Aid is on) to go to the CASTER's home. This charm does NOT teleport the target to their home but to the home of this CASTER. I don't want that to be confusing. In case you believe there is anything else I have forgotten, allow me to know. NOTE: This could permit the target to be in the caster's house alone. This spell would not function if the caster did not have a home. Perhaps the caster can kick people out of the home when he or she's not within the house. In case you believe I have left out something, allow me to know. Feedback is, as always, appreciated. Membrane Armor. That is, in my estimation, is my finest and most complicated suggestion yet. Otherwise, feel free to obey the subsequent human anatomy: IF you want to buy it ,we have many products like this ,you can access